![]() ![]() ![]() It definitely gives more depth to the conversations when you “listen to” the thoughts of characters on why they want to say “that” instead of what they will actually say. There! I am talking about this particular feature. But as we hover over to the option, we hear the character express their thoughts regarding that option. But what is this dialogue system that I have been praising to the skies? Let me explain it this way: Different dialogue options -as is the custom with Dreamfall- are each summarized in one or two words. Yes, let’s toss that old and tattered dialogue wheel out. The dialogue system of the game is such an amazing work that not only adventure games but also modern RPGs should take as an example. I can openly say that thanks to these meaningful choices, I truly enjoyed the aspect of “role playing” that Dreamfall Chapters capture something that many of the latest RPGs are missing. To make you completely paranoid, I have to tell you this: Your choices will haunt you in ways you cannot imagine. No angelic or devilish characters, but real people who have to make difficult decisions. What I mean is that there are no good choices or bad choices in this game, there are just different options. People die because you didn’t torture a man and you may get in trouble for just being honest with people. Even so, I would be lying if I said the hard choices and moral dilemmas of Dreamfall Chapters didn’t raise the bar for my expectations. The Bioware tactic of “choosing the most humanist, nicest choice to get the optimal outcome” does not work here. I’m also totally fine with watching an interactive movie. I don’t mind if my choices don’t really make huge differences or if I’m not completely in control of the game, provided that the story is good enough. Don’t get me wrong, I really like Tell Tale games and I have played almost all of them. Since the topic is story driven episodic adventure games, a Tell Tale comparison is inevitable. And by choices, I mean real decisions, not the illusions leading to same results no matter what you do. (I started writing it before the first chapter was released, lol) First two chapters “Reborn” and “Rebels” are already published and the choices we made are already haunting us. ![]() Since people at Red Thread Games are developing the game faster than my pace of writing articles, by the time you are reading this article, we would be waiting for the third chapter. I feel like I have reunited with my old friends once again. I waited for this game even when there were no plans to make it happen I think I can manage to live without it for a few more months.Įventually, we got our Zoe, Kian and (last but not the least) Crow back. Hell, I would be okay if they just told me “Ragnar Tørnquist will tell the rest of the story through a Skype call”. So we will (hopefully) have the conclusion we have strived for. Some Kickstarter backers got angry when Red Thread Games announced they will release the game as five epsiodes (like many Tell Tale games actually), but I was okay with that. Then suddenly one day Kickstarter came and saved the day. If you’ve played Dreamfall, you know how it ended with a cliffhanger how it made you search around the forums, looking for the hopeful gossips of a continuation game. Dreamfall Chapters might be the only game I have been waiting for so many years.
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